Independent game studio
Small studio.
Finished games.
We make short, dark, story-driven games, and we finish them. The first is Thornwall, set in a village that hasn't slept in weeks.
- Now showingThornwall
- GenreVisual novel
- Length10–15 minutes
- EndingsThree
- PlatformsWindows · Linux
- StatusBuilt, not yet released
Our first game
Something is wrong in Thornwall.
For weeks, no one in the village has slept through the night. You arrive as a stranger. Talk to the people who are left, follow the story back to a chapel at the edge of the forest, and decide what happens to what you find there.
The art, music and sound were generated on our own machine and chosen by a person. Exactly what was made how.
How we work
Three rules we don't bend.
We're a small studio, and these rules are how we keep finishing things without pretending to be bigger than we are.
-
01
Finished games.
We ship things you can play, not trailers. If it isn't playable, it isn't on this site.
-
02
Built once, used again.
Every asset we make goes into a library the next game starts from. Each game begins further along than the last.
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03
A person makes the call.
Models draft. A person decides what's good enough, directs the rest, and ships it. Every game page says which is which.
How we make games
Five steps. A person owns three.
Models run on our own workstation and draft the art, music and sound. The other steps decide whether the game is any good.
-
Write it down
Story, places, characters, and a written brief for every asset.
Person -
Draft
Models on our own machine turn each brief into candidates.
Model -
Choose
A person keeps what fits and sends the rest back.
Person -
Build
The game is put together in the engine, with AI help on the code.
Person + model -
Ship
Play it, fix it, play it again, and release it.
Person
What's next
The next game is in pre-production.
We'll show it when you can play it. If you're a publisher, a writer, a composer or press, we'd like to hear from you now.